During the course they learn CODING which is step-by-step Logical thinking and execution, correlating their imagination with execution, response to simple coding instructions in terms of movement, sound, characters, switching tasks, applying simple conditions and more.
Check the course details and book a free trail for child to start with this new world of coding.
Course Details
Duration: 36 Sessions of 1 hour each
As the course name suggests, in EXPERT CREATIVE CODER the child learns to create sprites, create & edit backgrounds, sequence & structure tasks and creatively execute their ideas and imagination.
Using this course, Young Kids will get a platform to learn coding and give instructions to the computer for various tasks. Kids will learn coding in a playful creative way while solving mazes, creating games and animations using their favourite cartoon characters like angry birds, harry potter, farmer harvesting foods, Peppa pig, dora the explorer, astronauts, flappy bird, etc. We can use our favorite cartoon images and edit them using imagination to give visual effects to our thoughts.
Coding involves giving step by step instructions to do some task. Ex: if you want to watch TV, then first you turn ON the switch of the TV from the switchboard, second you take the remote control in your hand and press the power button and third TV turns ON and you can enjoy your show. So, our brain is set in a manner to do step by step instruction to do some task; whereas a computer doesn’t understand on its own, we need to give step by step instructions to the computer to do some task.
Learning Outcome
In this course, students will learn the concept of coding in a very playful way and will create a strong base for advance programming concepts.
Students will develop
Project examples:
an astronaut is stuck in space and wants to go to his home. Here, students will learn how to use different characters to move other characters, directions, maze game concepts, etc.
Sophia wants to go to the christmas tree by clearing all the tiles without touching the grass on tiles. Here, students will understand the concept of the maze solving, moving forward-backward, jumping, left-right turn.
Angry bird wants to reach his friend pig. Here, students will understand the concept of north-south, east-west directions, moving forward-backward.
Harry Potter is saving the whole Hogwarts which is being attacked by demons. Here, students will learn to use different motion blocks, looks blocks, and broadcasting messages.
Dora the explorer, is celebrating her birthday with her friends and playing different games. Here, students will understand the concept of game application in the story, use of say blocks, sound recording and different events.
Sophia is lost in the jungle and she is searching a route to her home. Here, students will understand the concept of conditions, loop, obstacle avoidance, movement in different directions.
Flappy bird has to avoid obstacles and if touches obstacles or ground then the game is over. Here, students will understand the different scenes, random positions, speed change, and scoring points.
Course Details
Duration: 72 Sessions of 1 hour each
Math is not about memorising formulas, trying to remember what comes after what, it's about PROBLEM SOLVING. Math is about Logic, understanding sequencing & developing computational thinking. Similar skills are required for CODING as well.
This course will give a platform for beginner kids to become math and coding experts by learning fundamentals of Maths, Geometry, Units of Measurements and Data Handling using coding & designing tools.
Buzzing with numbers will cover functions like- counting numbers, sequencing and arithmetic operations like addition, subtraction and multiplication on the numbers using coding tools Shapes around us teaches coordinate systems and geometrical shapes using software tools to create the visuals.
Measure the world measures different types of quantities, starting from length, width and height of regular or irregular geometrical shapes, time duration, currencies along with many qualitative and quantitative measurements Data Handling focuses on managing information where the child learns meaning, importance, collection, interpretation and maintenance of data with the help of graphical block based programming.
What you will learn in Expert Creative Coder
Your child will learn to code with the understanding of mathematical concepts like
Also along with mathematical skills, student will develop
Project Highlights:
Students will learn about various mathematical operations. They will learn conditioning, Lists, Creation of tables, Mathematical operators, etc.
Students will learn about data handling. They will learn about data collection and storing and manipulating it.
Students will learn about measurements and calculating it. They will use coding concepts to implement this.
Course Details
Duration: 36 Sessions of 1 hour each
Gaming has taken a lot of fascination and is one of the biggest sources of entertainment for the young generation. Students spend on an average 3 hours per day on Gaming, this triggered our new course EXPERT GAMING Coder which engages students in coding games and building Logic, Computational Skills and Algorithms working behind creating these games.
This Course explores advance programming concepts like Python and Java to make and implement gaming logic, sequencing, animation and conditions. This course is the most interesting, stimulating and interactive way to attract children to learn advance coding concepts
Key highlights of the course
72 sessions in 2 Levels (36 Sessions each) that teach students to create more than 20 games with Animation Students, create these games with camera inputs, and concepts using applied Python and Java coding, make Animations, learn making your own games and animation Play with Camera inputs, Learn Advance concept of python and java
In the Python Gaming Module we cover advance concepts of libraries, plotting, Functions, along with making text based games and small animation games like quiz game, snake and ladder, projectile, Shooting, Black Jack, tic tac toe and more
In this segment students will learn advance concepts like libraries, plotting, Functions etc and make text based games and small animation games like quiz game, snake and ladder, projectile, shooting etc.
In the JAVA Gaming Module students learn online object creation, colouring and animation using JAVA coding and then make games using those objects,, animations and programming algorithms to design full length games like bouncing ball, ping pong, flappy bird, rock paper scissor and even create their own new game.
Dont just Play it … CODE it
Skills focused are
Course Details
Duration: 72 Sessions of 1 hour each
Today the world revolves around AUTOMATION and most successful industries are the ones that have with Electronics to make things easier and faster than anyone could imagine. This course will teach children to be an Expert in making Electronics gadgets with a lot more automation in it.
This course includes three major sections such as Electronics ,Arduino and Project. First section of electronics will help to understand how fans work, what is inside the toy car, How decorative lights shine and many more day to day life appliances work. Arduino is a platform where students can enhance programming skills with Electronics. This helps students to build and automate electronics circuits with structural programming.
Project section focuses on real life problem solving with programming and circuit making. Ex: Door lock system - This allows students to think how to automatically operate doors with password protection on it.
Learning Outcomes
A child will learn to explore electronic circuit with understanding of concepts like
Course will also include programming with concepts like
Course Details
Duration: 72 Sessions of 1 hour each
The course is designed to take you on a journey from being an absolute beginner in python programming to being comfortable in creating machine learning models. The course can be divided into three parts each designed specifically to make you an expert in different domains.
The first part of the course will help you get started with python as a programming language where you will learn about data types, if else statements, loops and functions to create basic command line programs and eventually create full fledged modern looking GUI interfaces for the same using the PyQt5 library. How can we not learn about OOPs when learning python? We will be learning the most crucial topic in the most fun way, learning the object oriented programming concepts while building games using the PyGames Library.
The second part is all about image processing using openCV, from understanding how to represent images using NumPy arrays to being able to create simple ML models to detect particular objects in a given video. By the end of the second part you will know the in and out of the cv2 library.
The third part starts off with some important libraries like Pandas, MatPlotLib and SeaBorn which will help you accomplish the most important parts of AI and ML namely Data Acquisition and Data Cleaning. Leveraging the knowledge gained during the course along with the newly learned libraries we will be all set to start with our first machine learning model. But that's just the start we will go on to learn more about supervised and unsupervised learning.
The course has a ton of projects with varying complexity which will help you get better at the newly gained knowledge.
Learning Outcomes
Course will also include programming with concepts like